The caveat here is that if Mega Man is hit with an elemental weakness that matches his current cross, he will revert to normal and that cross cannot be used for the rest of the battle. Instead of only lasting three turns like Double Soul does, crosses last the entire battle like the style change. It introduces the Cross system, which is a kind of middle ground between Double Soul from BN4 and BN5, and Style Change from BN2 and BN3. This is the final entry in the series and follows Lan and Mega Man as they move to a new town. Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar They are both equally balanced builds and you can’t go wrong with either one. ![]() Unfortunately, it looks like we won’t be getting the DS version, but rather the separate Game Boy Advance versions. For example, Protoman and Colonel occupy the role of “leader” in their respective versions, and they can swap places during liberation missions. Here, players can actually earn “Transfer Points” which can be used to bring in a complementary ally from the other version’s team. There is also a Nintendo DS version called Mega Man Battle Network 5: Double Team DS which contains both the Protoman and Colonel versions. Still, this game has a lot of post-game content with extra liberation missions and hard-to-beat bosses. He still has a few issues holding him back, like his rigid Double Soul system. Liberation Missions are fun and a good mix of the traditional Battle Network formula, but don’t expect anything as in-depth as Fire Emblem. The premise of the different versions is that Mega Man’s allies are completely different from each other, with veteran Protoman leading one and newcomer Colonel leading the other. This is also the first time that players can control other NetNavis besides Mega Man. These are strategy RPG-like games where Lan and his team must free sections of the internet from the corrupt clutches of the Darkloids, Nebula’s inner circle. What sets BN5 apart are its liberating missions. Lan and Mega Man take on the Nebula crime syndicate as they seek to wreak havoc in the real world and the cyberworld through the use of Dark Battle Chips, programs that can corrupt NetNavis. This one is the franchise’s most unique and controversial entry. Mega Man Battle Network 5: Team Protoman and Team Colonel It’s currently unknown if this storyline will be included in the Legacy Collection, but it would be great. In this remake, there was a crossover with the version of Mega Man from the Star Force series. ![]() Mega Man Battle Network actually received a remake on the Nintendo DS in 2011, but it was never released outside of Japan. They set a good foundation but improved dramatically with each subsequent generation (and sometimes even regressed as BN4 did). ![]() A fitting comparison for this game would be as the original Pokemon Red, Blue, and Yellow games. Also, different areas of the internet all look alike, which makes browsing frustrating. For starters, Mega Man can’t escape Random Battles without using a Specialized Battle Chip. This entry ranks lower mainly because it is simply old and not as polished as later entries.
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